Realtime Archviz SceneRealtime 3D | Texturing | Lighting
Another realtime project in Unreal Engine 4. This time I explored baked lighting and natural lighting in an indoor setting. Substance Painter and Photoshop were used for the texturing. The models that I made myself were made in 3DS Max, the rest of them were downloaded from evermotion.org. I really went for realism in this scene, it took a while before i was getting good results with the light bakes, but I think in the end I turned out pretty nicely!