Forest Ruin Scene

Realtime 3D | Texturing | Lighting

I’ve been taking the time to learn about realtime 3D stuff. This scene was my first try at a realistic shot in Unreal Engine 4. In only a few weeks I learned a lot about the engine but also about texturing with Substance Painter and Designer. This project was almost exclusively made with those three softwares, with the exception of the modeling, which I did in 3DS Max, and some subtle post-production for the shot in Photoshop. For the trees and some other nature parts I used assets from the Unreal Open World demo pack.