Porsche 356 A

High poly modeling | Texturing | Lighting

Recreation of the Porsche 356 A model from 1965. This was one of my first major 3D projects and I learned a lot about good flow and topology. I was lucky enough to have some free time at an old timer carmuseum nearby to photograph a real examplar. This helped me get the shapes, proportions and details right.

Skills: The car was entirely modeled in 3DS Max. Lighting and texturing were initially done in 3DS Max as well with Mental Ray, but I updated and improved these later in Maya with Arnold. Post-production was done in Photoshop.